![]() Some of bubblewrap's use-cases want a security boundary between the sandboxĪnd the real system other use-cases want the ability to change the layout of Setuid binaries, which is the traditional way to get out of thingsīubblewrap is a tool for constructing sandbox environments.īubblewrap is not a complete, ready-made sandbox with a specific security In particular, bubblewrap uses PR_SET_NO_NEW_PRIVS to turn off In user to perform denial of service attacks, however. In combination with typical software installed on that distribution,Īllow privilege escalation. The maintainers of this tool believe that it does not, even when used The original bubblewrap code existed before user namespaces - it inherits code from Emphasis on subset - specifically relevant to theĪbove CVE, bubblewrap does not allow control over iptables. ![]() Which is a local root vulnerability introduced by userns.īubblewrap could be viewed as setuid implementation of a subset of Such as CentOS/Red Hat Enterprise Linux 7, Debian Jessie, etc. It is not available to unprivileged users in several production distributions ![]() While significant progress has been made, there are Which attempts to allow unprivileged users to use container features. There is an effort in the Linux kernel called Is trivial to turn such access into a fully privileged root shell These tools are not suitable to give to unprivileged users, because it focus on providing infrastructure for system administrators and Many container runtime tools like systemd-nspawn, docker,Įtc.
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![]() CPUģrd Generation Intel® Core™ i7-3630QM ProcessorĭDR3 1600MHz, SO-DIMM x 4 slots, Max: 32GB (8GB x 4)ġ7. The perfect combination of MSI gaming laptops with 7th Generation Intel Core i7 Processors will give up to 10 better performance for a smoother VR. THX Dynaudio sound keeps everything sounding amazing, and the inclusion of a Killer DoubleShot network and wireless solution ensures that you never get the dreaded death by ping. There are loads of storage options available, and our test system comes with 2圆4GB SSD's in RAID, along with a big storage drive for all your media. ![]() The screen is a full HD 1080 number, and the eye-candy is provided by the nVidia GTX675MX GPU. The Core i7-3630QM is a quad-core running at a standard 2.4GHz but with a serious overclock available, which we'll get to soon enough. The specifications read like a who's who of high-end mobile hardware. Thanks to some extremely competitive pricing we've gone straight to the top-of-the-range model, the GT70 Dragon Edition, available for a very acceptable £1700. MSI have quietly been producing some seriously high specification laptops and it's about time we put one through the OC3D tests and discovered if it's possible to move from the desk to the train without losing gaming performance. Stuffed to the gills with extraordinary power and truly blurring the lines between the performance of a desktop and a laptop. Free MSI GE40 2PC Dragon Eyes power cable plug. ![]() 2021 MSI Stealth 15M The world thinnest 15-inch gaming laptop. Genuine MSI GE40 2PC Dragon Eyes laptop charger for use with wide range of MSI laptops. On the other hand, and definitely in the camp that today's review falls into, we have the behemoths. Msi GE40 Dragon Eyes Gaming Laptop I7 4th Generation GTX 760M 8GB RAM 1tb Storage Windows 10 Super Slim Gaming Laptop High Spec Selling Bcoz Change to PC. MSI announced the exclusive GE76 Raider Dragon Edition Tiamat, and various brand new. On one side of the fence we have the kind of models that appear in adverts on the television, shouting loudly about their 1GHz processors and whopping 50GB of storage space at only £500 for the 12" version. Like so many hardware items, laptops have split into two very distinct camps. PIM product data: MSI Gaming GE40 2OC-233CZ Dragon Eyes i7-4702MQ Notebook 35.6 cm (14) HD+ Intel Core i7 8 GB DDR3-SDRAM 1.13 TB HDD+SSD NVIDIA. ![]() ![]() They were the first of the series of 28 Clipper-named flying boats that came to symbolize Pan Am between 19. Things began to change in 1931, when Pan Am inaugurated its South American routes using Sikorsky S-38 and S-40 flying boats carrying the names American Clipper, Southern Clipper, and Caribbean Clipper. Such attire was quickly adopted or, more frequently, transferred to the civil aviation sector by ex-military pilots who, during peace time, worked in air mail and cargo transport, flying light open cockpit aircraft. At this time, military issued pilots very practical and comfortable flight crew clothing, which consisted of leather bomber jackets with oversized front pockets to allow easy access to charts, scarves to keep their necks protected from cockpit drafts, khaki trousers, either black shoes or boots, and soft leather helmets with pockets for intercom or radio headsets. History Pan Am Sikorsky S-42 Flying Boatīefore the 1930s, pilots wore clothing derived from military tradition established during World War I. At present, mainstream airline uniforms are somewhat standardized by the industry and widely used by airlines from the Americas, Europe, Asia, Australia and Africa, from small regional operators to large international companies. ( September 2018) ( Learn how and when to remove this template message)Īirline pilot uniforms were introduced in the early 1930s by Pan American World Airways (Pan Am) at the beginning of the airline's Clipper era. Please help to improve this article by introducing more precise citations. This article includes a list of general references, but it lacks sufficient corresponding inline citations. brigading, witch-hunting, asking for upvotes or downvotes, enabling piracy, flamebaiting, clickbaiting, intentional rudeness, text spamming, using all caps or emojis/smileys/emoticons in titles or overusing them in comments, meta-reddit or meta-subreddit drama or complaints. Rule #2 We will not allow behavior contrary to PCMR Etiquette, e.g.We will not tolerate any kind of incitement to action against anyone, nor will we allow the posting of information that can be used to harm others (celebrities or not). Rule #1 Harassment of others is strictly forbidden.If needed, you can message the team behind PCMR.įor an in-depth explanation of our rules don't forget to check our rules wiki page.Owning a console does not necessarily make you a 'peasant'.You can be banned if you conduct yourself like that here. We are not a community where members feign stupidity when posting and commenting because they find it funny. We are a community where many of its members share similar opinions about the main topics, and sometimes end up having private jokes amongst ourselves. This is a normal subreddit with occasional tongue-in-cheek humor elements. This is not a satirical or 'circlejerk subreddit'. ![]() It's not about the hardware in your rig, but the software in your heart! You don't necessarily need a PC to be a member of the PCMR.This includes build help, tech support, and any kind of doubt one might have about PC ownership. Every kind of PC related content is welcome here. ![]()
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![]() Now, there isn't the extra layer of scrutinizing a character's appearance: they can look like anything. That's huge, considering we still have four characters left to go for the second Fighters Pass in Smash Ultimate. "Let's get right to the point here: the addition of Minecraft's Steve to Smash takes everything off the table." What a character looks like doesn't matter anymore they can still be added in. This could potentially point to a change in priority for Smash Ultimate. Steve doesn't do that - he's portrayed here the same way he's portrayed in Minecraft. Every character until now has been altered in some way to fit the look and feel of Smash Ultimate. ![]() Steve and the other Minecraft characters don't fit the game's style at all.įor Smash, this is a big change. In the context of Smash Ultimate, this new addition to the roster is random. In his reaction, Armada called Steve "random," and I have to agree. His jagged edges and pixelated design play into that. Just looking at Steve among the cast of characters, he stands out. If you're playing Minecraft, you never call your character "Steve," they're "you." Smash doesn't have many characters like that - its roster is full of personality, from the fierce Ridley to the soft, friendly Kirby.īesides that distinction, Steve and the other Minecraft characters making their way to Smash Ultimate are also visually divergent from the rest of the game. He's more of an empty shell character, someone for players to conflate with themselves. Let me ask you a question - who do you think Steve is? What is he like? Is he strong, is he goofy, is he brave, is he serious? What does his design say about him? These questions could quickly be answered for almost every other character in Smash (looking at you Game & Watch, you weirdo), but what about this latest addition? Steve is a strange pick for Smash, not because of the game he's from, but because he has no personality. But I maintain that this addition is what really does it, mainly because Steve is so radically different from other characters added to the game so far. I know this isn't the first time you've heard someone say this - it was probably said after the reveals for Persona 5's Joker, Banjo and Kazooie, and maybe even Terry from Fatal Fury. Let's get right to the point here: the addition of Minecraft's Steve to Smash Bros. and Minecraft crossover, this latest addition to the franchise throws picks for the game's next four characters into question, and sets a new precedent for the series moving forward. Regardless of what you or your favorite social media personalities think of the Smash Bros. One of the legends of competitive Smash, Armada, uploaded his reaction as well, although he was more disappointed than anything, hoping for either Phoenix Wright or Crash Bandicoot. Another hit YouTuber, Alpharad, recorded his reaction to the reveal from his bed, although it didn't stop his surprise or excitement. SylesX2, a prominent Smash YouTuber, reacted with disbelief, laughing at most of the trailer. Reactions to the character's reveal have been extremely varied. But now Minecraft's Steve, along with a bunch of other characters from the massively successful title are in Smash, and likely by the end of the year will be fighting alongside Nintendo's cast of classic, iconic characters. He's been called a "meme pick" through the years, a character that everyone always joked about adding to Smash alongside Master Chief, Sora, Goku and the L-shaped block from Tetris. Ultimate, the one we got probably wasn't what you were expecting. This can create a visible trap that anyone can detonate purposefully or by accident.No matter who you wanted to be yesterday's newest character in Super Smash Bros. By holding down B, players can create a trail and switch that triggers the dynamite when stepped on. It can do the same to Steve if players detonate the attack while standing next to the dynamite box, though. Steve's Down + B is a powerful Dynamite box that can send enemy fighters soaring off the map if used properly. It will also only last for a short while, so players will need to be careful they don't fall off the stage when it runs out of momentum. The move can be tricky and requires proper timing before takeoff. Up+ B allows Steve to shoot up and glide across the stage using Elytra. This can result in enemy fighters being thrown off the stage to their deaths. Steve can also jump out of the minecart while propelled forward and also catch other fighters in it. If Steve runs out of materials, the minecart will come to a screeching halt. The fighter will rapidly build tracks out of crafting materials as he glides across the stage and knocks fighters out of his way. Steve's side special is a rush attack in the form of a minecart. It "mapped" in the sense that 10bit YUV is converted to accurate 8bit sRGB colors. You asked this before from 8bit YUV source Recall the lighthouse thread ? NVEnc demonstrated the 10bit vs. I know that the argument is that 10-bit encodes give smoother gradients even when displayed on an 8-bit monitor, but that leads to the question of how is the 10-bit signal mapped to an 8-bit display? Return ()Ĭlip_out = (clip, functools.partial(pan, clip=clip))Ĭlip_out = clip_(matrix_s='709',format=format_out)Ĭlip_out = clip_(fpsnum=60000, fpsden=1001)Ĭlip_out.set_output() Gradient was designed in numpy, it could be avoided with something that is already out there as function, I do not know any atm.ĭon't mean to thread jack, but I have been thinking about this lately, let's assume that you have 10-bit source, a true 10-bit processing pipeline and a 10-bit encoder, does it really make any difference from an 8-bit encode, if you don't have a 10-bit monitor, cables, video card, and drivers? ) for i in range(3)]Ĭlip_placeholder = (width=WIDTH, height=HEIGHT, format= vs.RGBS, length=1)Ĭlip = (clip_placeholder, clip_placeholder, functools.partial(get_vsFrame, npArray=gradient))Ĭut1 = (width=WIDTH-n, height=HEIGHT, left=n, top=0)Ĭut2 = (width=n, height=HEIGHT, left=0, top=0) Gradient = numpyImg1 + (numpyImg2 - numpyImg1) * c NumpyImg2 = np.dstack()Ĭ = np.linspace(0, 1, WIDTH) Img2 = (width=WIDTH, height=HEIGHT, format=vs.RGBS, color=color2, length=1) Img1 = (width=WIDTH, height=HEIGHT, format=vs.RGBS, color=color1, length=1) You can see the original looks perfect, handbrake has vertical gaps (missing values) and is noisy (dither), 8bit down + 10up has vertical "gaps" but is cleanįfmpeg -i input.ext -vf waveform -frames:v 1 whatever.png I didn't upload all the waveform screenshots, but if you look at a 10bit waveform (it's 1024 pixels "tall", each value 0-1023 is represented). It's left unflagged (because range flag can cause some programs to compress the range) "orig_crf1unflagged.mp4" attached is a 2048x1080 "double wide" ramp pattern yuv420p10 AVC, 1 frame, each value is repeated, 0,0,1,1,2,2. ![]() For example if I convert to 8bit in avs or vpy without dither, then encode - it's about the same size (~5kb), but has gaps in the data (show below in a waveform) Ī program that does not apply dither (or maybe you can disable it in handbrake), would still have gaps in the data, banding. Also the encoding settings can change the size (for example xmediarecode didn't use same settings as default cli, file size was >2x the size). Container overhead can be that large (Check the elementary stream if you're doing that). ![]() And for a simple gradient, it is lossless (You can re-encode with CRF1 and PSNR is infinity)īe careful about just looking at the "filesize" only especially when it's just 1 frame, ~5Kb. "Lossless mode" isn't as widely supported in other programs, NLE's etc. Could you still please post your 10bit gradient test video here ? It's easy enough, even for beginners, to measure filesize and check for 10bit output in MediaInfo.Īlso why not use the encoder Lossless mode (x265 -lossless, x264 crf=0) ? I check end to end tests for various workflows (e.g. OK, I can imagine that the difficulty may in fact be analyzing the result rather than generating a gradient. Note on "real" content, the "ballooning" size won't be so drastic, but it's still suboptimal if you start with 10bit content Handbrake output >10x the size mainly because of the dithering, and gaps in the data (0,4,8) when you examine it. Handbrake "10bit" 2nd generation x265 crf 1 76kb Handbrake "10bit" 2nd generation x264 crf 1 70kb Xmediarecode 10bit x264 2nd generation crf 1 (same settings) 5kb X264cli 10bit 2nd generation crf 1 5kb (output PSNR actually lossless CRF1) I think some GUI's like staxrip canĠ-1023 gradient original produced at crf1 5kb ![]() Xmedia can preserve 10bit if you set it up correctly but I see no way of preserving the HDR metadata automatically. ![]() When you test - it dithers the intermediate stage (functions like noise to "hide" the banding), so it doesn't look as bad on a gradient as no dither - but the filesize balloons up because of the dithering Handbrake/vidcoder definitely uses an 8bit intermediate stage this is well documented. If there is an 8bit step, you will get gaps in the data such as 0,4,8, instead of 0,1,2,3,4,6,7,8, which of course results in more banding, less accuracy, worse compression ![]() It peaked in 2020 with a huge 177m downloads, up from 134m the previous year. In sixth, Gametion’s Ludo King doesn’t have the same profile of the top five, but it is quietly a top performer. Yearly revenue is also trending upwards, with $705m in 2019, $714m in 2020, $884m in 2021 and – drumroll please – over a billion dollars in IAPs in 2022. ![]() It generated 132m downloads in 2019, 156.5m in 2020, dipped to 150.5m in 2021 and levelled up considerably to 168m in 2022. Obviously, the game’s huge presence on PC means that these mobile numbers don’t quite tell the full Roblox story, though.Ĭandy Crush Saga’s also still growing, somehow. While there’s a vague sense out there in the market that Roblox has not quite fully capitalised on its huge COVID bump, mobile downloads are still broadly trending upwards. Its lifetime IAP revenue is at almost $80m, $77m of which was earned in 2022. ![]() It’ll be fascinating to see how Stumble Guys grows and develops from here, now that it’s owned by Scopely. And look at the calibre of the games it beat in fourth and fifth: Roblox and Candy Crush Saga, two of the best-known games on the planet. The Fall Guys-alike came out of nowhere to finish as 2022’s third most-downloaded game. What an extraordinary, explosive year for Stumble Guys and Kitka Games. Free Fire earned $443m in 2022, compared to PUBG Mobile’s massive $1.7bn. Garena’s battle royale doesn’t earn as much as PUBG, though – not even close. Free Fire’s 262m downloads in 2022 put it way ahead of PUBG Mobile’s 102m installs, which make it last year’s 15th most-downloaded game. Runner-up Garena Free Fire continues to outstrip PUBG Mobile by quite a distance as the most-downloaded battle royale on mobile. 2022 was a record IAP revenue year too with $16m earned, though of course there’s ad revenue to account for there as well. In 2021, installs took a hit and were down to ‘just’ 185m, but spiked again last year with a colossal, pandemic-beating 284m. In pre-pandemic 2019, annual Subway Surfers downloads were 224m, rising to a COVID-boosted 242m in 2020. Creator Sybo has constantly found new ways to keep the installs rolling for a full decade, and is now under new ownership within Miniclip, which should strengthen its position even further.Īs CEO Mathias Gredal Nørvig told us in November, Subway Surfers has boosted installs through TikTok virality and an increased presence in China. Kudos to Subway Surfers, the most-downloaded game of 2022 ten years after it was first released. There’s commentary and more data on this top ten list below, and there’s further reading here: Here are the most downloaded games worldwide from the last twelve months, according to Appmagic. ![]() ![]() Advanced Watchdog Rules Create advanced rules to perform a specified action when matched process(es) reach a certain threshold of resource consumption or other criteria. Disable Hyper-Threading or SMT Dynamically disable Hyper-Threading or SMT on a per-process basis. Power Profile Automation Switch power plans while idle ( IdleSaver), or when specified process(es) are found running, or by a manual timer (Keep Awake), etc… Prevent Sleep (Keep Awake) Process Lasso can prevent your PC from sleeping for a specified amount of time, or when select processes are running. Group Extender Enable processor group unaware applications to make full use of the CPU. CPU Limiter Dynamically, temporarily limit CPU utilization of a process when it reaches a threshold. Instance Balancer Spread CPU cores among running instances of application(s). Limit Instances Limit the number of instances a process may have in a user session. Disallowed Processes Immediately terminate any matched process, by your criteria. Efficiency Mode Control and persist Windows 11’s Efficiency Mode, which designates processes as not performance critical to help keep them out of the way. Priority Classes Set persistent CPU, I/O, and memory priorities so that processes run at the desired priorities every time they launch. CPU Sets A ‘softer’ form of CPU Affinities that are more like preferred cores. CPU Affinities Set persistent CPU affinities so that processes run on the desired set of CPUs every time they launch. Frequent updates and smart support staff.Features ProBalance ProBalance is our famously efficacious algorithm to maintain PC responsiveness during high CPU loads.Includes utility for configuring and managing the installed codecs.Fast thumbnail generation in Explorer for all your video files.Requires placing yt-dlp.exe in MPC-HC folder. Supports streaming video from Youtube, Twitch, and many other websites.Note: also requires a tool that removes AACS protection. Plays Bluray discs (without menu support).High quality video upscaling (when using included MadVR). ![]() Supports 3D video (when using included MadVR and compatible graphics driver).Supports Dolby Vision (DoVi) video (when using included MPC Video Renderer).Supports HDR video (when using included MPC Video Renderer or MadVR).H.264, H.265 / HEVC, VP8, VP9, AV1, VC1, MPEG1, MPEG2, MPEG-4, H.263, Theora, MJPEG, ProRes, Huffyuv, Cineform HD, Indeo, Lagarith, GoToMeeting, DNxHD, and many others.ĪC3, DTS, AAC, MP3, DTS-HD, TrueHD, E-AC3, Dolby Atmos, Vorbis, FLAC, WMA, Atrac, ADPCM, TrueAudio, Wavpack, APE, OptimFrog, RealAudio, G.711, G.726, G.729, Speex, Tracker, and many others. Examples of supported audio file formats:.Examples of supported video file formats:.Hardware accelerated decoding of common video formats (on compatible systems).Allows you to play practically everything.Just the best and most essential codecs.Compatible with all DirectShow players.Checks your system for broken codecs and other anomalies, and fixes these problems.Totally customizable installation with many options.Some highlights of the abilities of the K-Lite Codec Pack. You can use FlashPatcher to remove this time limit. This is needed because it officially stopped working after January 12th 2021. swf files in MPC-HC or another compatible player you need to patch the Flash ActiveX plugin. If you want use the Adobe Flash plugin for opening. We have made a page where you download extra Media Foundation codecs for Windows 10 for use with apps like Movies&TV player and Photo Viewer.ĭownload Adobe Flash Player 32.0.0.465 Tuesday December 8th 2020 Download Media Foundation Codecs Thursday February 25th 2021 Download K-Lite Codec Pack 17.5.5 Saturday April 22nd 2023Ī new version of the codec pack has been released. Download K-Lite Codec Pack 17.6.0 Sunday May 14th 2023Ī new version of the codec pack has been released. Download K-Lite Codec Pack 17.6.8 Thursday July 6th 2023Ī new version of the codec pack has been released. K-Lite Codec Pack 17.7.0 Thursday August 3rd 2023Ī new version of the codec pack has been released. We don't recommend updating if your current driver is working good. Nvidia drivers have not been very stable lately. Download AMD Radeon Driver 23.8.1 Tuesday August 22nd 2023ĭownload - Release Notes - Reddit Nvidia GeForce Driver 537.13 Friday August 18th 2023Ī new Nvidia graphics driver is available. News K-Lite Codec Pack 17.7.5 Friday August 25th 2023Ī new version of the codec pack has been released. Latest update K-Lite Codec Pack 17.7.5 Update Friday August 25th 2023Īn update is available with newer versions of MPC-HC and MPC Video Renderer. ![]() ![]() Many of you might remember when I had 3 MAME 2003 Cores in my Set (Final Fight Custom OST, System 32, and Standard!) In the last few releases, there have been MAME 2003 Xtreme, MAME 2003 Hi-Score, and MAME 2003 Plus! I consolidated and merged the coding for MAME 2003 Xtreme and MAME 2003 Hi-Score. Next Up, you can now play Video Games in Mirror Imaged Mode with the latest RetroArch Xtremes! This is especially fun if you decide to leave the left/right controls flip flopped, and have a few beers with friends! To activate Mirror Imaged Mode, go into RetroArch, Quick Menu, Shaders, Load Shader, Select Flip Horizontal Mirror glslp! Then, you will need to go into controls and swap left with right and right with left, if you so choose to! In MAME 2003, you can do this with MAME Options (R2), Input This Game, as well! Very fun gimmick! When done, simply go into RetroArch Settings, Quick Menu, Shaders, and reselect Stock glslp to revert! And, of course, reswap to the original controls, in the event that you changed them! Personal thanks to hunterk! Sufami Turbo Games are also now supported! Sufami Turbo BIOS should be renamed to STBIOS.bin and installed exactly as mentioned above for the BS-X BIOS! I would recommend using Sfrom Bypass if you have any issues with games loading! Multi-Carts also work, but need loaded via RetroArch, Multi-Cart! You can see me play a Sufami Turbo Game at the tail end of the first BX-X Test Video below!Įver wanted to have all of your Saved Games in one single place! Now you can, thanks to EthanR12! Special thanks to DanTheMan827 for advisement on this whole process! I will try to showcase this nifty new Consolidated Saved Games Awesomeness sometime this week in a video! Here ya go! Test Video 2, BIOS are running in English (above-mentioned patch BS-X BIOS, once patched, should be renamed to BS-X.bin, and installed via Master BIOS Module, copied into system folder, and installed like any other HMOD! Personal thanks to twinaphex, kps501, Tatsuya79, hizzlekizzle, bparker06, and everyone else involved in the fantastic SNES9x Team! And, personal thanks to madmonkey ![]() ![]() Well, we now have TRUE BS-X Emulation, via SNES9x 2016!!! Videos showcasing this amazing addition below, including a very necessary Sfrom Conversion Bypass Method needed to run BS-X Games via the TRUE BIOS! SOME BS-X Games can be patched, or are pre-patched, and do not need to use TRUE BIOS! But, for any that DO use TRUE BIOS, Sfroms will NOT work, for now, at least! In Xtras/BS-X Folder, are a ReadMe!, the patch you will need to apply to BS-X BIOS, and 2 programs to apply said patch! If you do not use the patch, far less games will work due to DRM Protection! Test Video 1, BIOS are running in Japanese. TRUE Nintendo BS-X Satellaview and Sufami Turbo Emulation! Run Video Games in Mirror Imaged Mode! MAME 2003 Cores Consolidated and Merged! More Amiga Templates! Core Set Update!!! |
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